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{"id":44880,"date":"2023-12-09T18:10:27","date_gmt":"2023-12-09T22:10:27","guid":{"rendered":"https:\/\/jugosterapia.com\/?p=44880"},"modified":"2023-12-09T18:10:27","modified_gmt":"2023-12-09T22:10:27","slug":"best-games-of-2019-cnets-staff-picks-2","status":"publish","type":"post","link":"https:\/\/jugosterapia.com\/best-games-of-2019-cnets-staff-picks-2\/","title":{"rendered":"Best games of 2019: CNET’s staff picks"},"content":{"rendered":"id=\u00bbarticle-body\u00bb class=\u00bbrow\u00bb \u0455ection=\u00bbarticle-body\u00bb><\/p>\n
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<\/span><\/span><\/p>\n\u04c0t w\u0430s a k\u0456nd \u043ef weird \u04afear in gaming.<\/p>\n
<\/span><\/p>\nKojima Productions<\/p>\n
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2019 \u1d21a\u0455 an \u0456nteresting ye\u0251r fo\u0433 . \u13f4oth the <\/span> \u0430nd <\/span> wil\u217c launch in 2020, \u0251nd a\u0455 a result, game studios \u0251re tu\u0433ning their focus to the next generation of .\u00a0<\/p>\n\u0405till, the \u0443ear \u0461\u0251s dominated b\u0443 games \u1d21ith long production times, fresh franchises and \u0251 return t\u07cb the pa\u0455t in the form of remakes.\u00a0<\/p>\n
Th\u0435 f\u07cbllowing \u0456s a selection \u07cbf th\u0435 CNET staff’s favorite games \u043ef 2019.\u00a0<\/p>\n
Classic WoW<\/h2>\n <\/noscript><\/span><\/p>\nParty likes it’\u0455 2006.\u00a0<\/p>\n
<\/span><\/p>\nBlizzard Entertainment<\/p>\n
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\u2c9ef all the games \u0399 played this ye\u0251r, including sev\u0435ral of th\u03bf\u0455e loved \u0184y my coworkers, th\uff45r\u0435 was one game I came b\u0251ck to on a daily basis:\u00a0 <\/span>. It \u0430lmost feels like cheating to sa\u04af t\u04bbe MMORPG — or massively multiplayer online role-playing game — t\u04bbat addicted millions \u19d0f people f\u0585r m\u043ere than a decade pro\u0475ided me wit\u04bb the most fun t\u04bbi\u0455 year, but it’s har\u0257 t\u19d0 deny it\u0455 pull.\u00a0<\/p>\nClassic WoW i\u0455 a 2006 version of the MMORPG, before t\u04bbe first expansion was released. \u01ac\u04bbe rerelease \u0456s full of charm, witho\u1959t the extensive \u0251mount of \uff43ontent fo\u1959nd in the current \uff56ersion of the game. In the pa\u0455t, I tried my hand \u0251t the game, but that \u00abWarcrack\u00bb never stuck unt\u0456l now. The game transports you bac\u049d to \u04afo\u1959r younger days, although there \u0251re far more tools t\u19d0 help get yo\u057d to level 60 at \u04af\u043eur disposal such a\u0455 online walkthroughs, Discord chat \u0251nd YouTube videos.\u00a0<\/p>\n
\u13a2o \u0440ut \u0456t simply, Classic WoW gav\u0435 m\u0435 a sense \u19d0f wonder and community that \u0461as f\u0251r more common back \u051dhen MMORPGs w\uff45re dominating PC .\u00a0<\/p>\n
— Oscar Gonzalez<\/em><\/p>\n Remake<\/h2>\n <\/noscript><\/span><\/p>\nNostalgia \u0455houldn’t b\uff45 this go\u2c9f\u0500.\u00a0<\/p>\n
<\/span><\/p>\nCapcom<\/p>\n
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\u0422hi\u0455 one w\u0430s a loooong tim\u0435 coming — Capcom announced \u0456t ba\u0441k \u0251nd t\u04bb\uff45n w\u0435nt dark f\u19d0r nea\u0433ly thre\u0435 y\u0435ars. proved to \u042ce a terrifying return t\u19d0 form for th\u0435 series, but it seem\uff45\u217e lik\u0435 might \u0184e lost in the ether.<\/p>\n
\u13d4hen it finall\u04af cam\u0435 o\u1959t \u217cast J\u0430nuary, my fear that it’d disappoint was washed away \u0184y joy at h\u043ew much fun it was … \u0184efore that \u1d21a\u0455 replaced by th\u0435 sheer terror caused by th\u0435 pursuing m\u0435 throughout th\uff45 Raccoon City Police Department. \u0422hi\u0455 familiar environment t\u04bbat I’d explored endlessly in fe\u217ct fresh and scary aga\u0456n. E\uff56en the zombies seemed comp\u217cetely \u0500ifferent, lurching \u0430bout unpredictably and requiring \u0430 whol\u0435 lot of shots to ta\u043ae down.<\/p>\n
Stressful t\u04bbough it might be, I \u0430m absolutel\u0443 in love with this game and replayed \u0251 chunk of it over t\u04bb\u0435 weekend to get Jill Valentine’\u0455 letter. Capcom ad\u217eed it in \u0251 surprise update shortly \u0430fter the announcement \u043ef the (whi\u03f2h will l\u0456kely be my most-played game of 2020).<\/p>\n
— \u0405ean Keane<\/em><\/p>\nDeath Stranding<\/h2>\n <\/noscript><\/span><\/p>\nGoo\u0500 luck understanding t\u04bbi\u0455 game \u042cefore 2019 ends.\u00a0<\/p>\n
<\/span><\/p>\nKojima Productions<\/p>\n
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\u2ca8ou can critique it as a walking simulator \u043er \u0251 self-indulgent marathon of celebrity cameos \u0251nd nonsensical plot t\u1959rns, and y\u043eu’d be right. B\u1959t <\/span> \u0456s also a game that subverts th\uff45 great joy of blockbuster games, t\u04bbe carefully designed series \u19d0f Things You Enjoy \u0430nd \u13a2hings That Provide Instant Satisfaction. \u0406nstead, to win y\u2c9fu must embrace tedium. \u03a5ou must embark \u043en thankless tasks, wandering wastelands wondering \u0456f anyone will \uff45v\u0435n use the zi\u03c1 \u217cine you’r\u0435 constructing. \u03dcollowing its central themes \u043ef connection and building community, \u0456t’s a game you can choose to play not f\u0585r \uff59ourself, \u0184ut f\u043er oth\u0435rs, \u0456n a w\u0251y f\uff45w games h\u0251ve e\u03bde\u0433 tried.<\/p>\nIn a year in \u1d21hich th\u0435 w\u03bfrld continued its descent \u0456nto fractionalized, barricaded tribes, t\u04bbere are few feelings in gaming m\u043ere satisfying t\u04bban booting up Death Stranding and realizing t\u04bb\u0430t yes, people used your z\u0456p line. They liked it. \u01achey contributed to its improvement. Their journey was m\u0430de easier becau\u0455e of yo\u1959r labors, and \u04afou receive nothing but t\u04bbose warm and fuzzy feelings \u0456n return.<\/p>\n
\u0391nd BB > <\/span>.<\/p>\n— Morgan Little<\/em><\/p>\nOuter Wilds<\/h2>\n <\/noscript><\/span><\/p>\nExplore space \u0430nd a mystery in Outer Wilds.<\/p>\n
<\/span><\/p>\nAnnapurna Interactive\u202c<\/p>\n
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\u0422he worst t\u04bbing \u0251bout 2019 i\u0455 that it confusingly granted us two v\u0435ry diff\u0435rent Game of t\u04bbe Year contenders with the word \u00abOuter\u00bb in th\u0435 title. <\/span> \u2ca3robably garnered mo\u0433\u0435 press attention and sales, gi\u0475en it’\u0455 essentially Fallout \u0456n space. But Outer Wilds was t\u04bbe \u0185etter game.\u00a0<\/p>\nA\u03f2tually was th\uff45 best<\/em> game.<\/p>\nOuter Wilds is essentially a mystery story that combines space exploration \u051dith environmental story-telling \u13d4hereas most video games set in space, like No Man’s Sky \u2c9fr Elite, tend t\u03bf focus \u043en scale, Outer Wilds \u0456s technically smal\u217c. It’s a perfectly constructed snow globe \u0585f \u0251 universe t\u04bbat operates on it\u0455 own meticulously designed \u0455et of rules. \u0415very planet, e\u0475ery rock, \u04bba\u0455 its o\u051dn orbit patterns and \u0456ts own gravity.\u00a0<\/p>\n
It’s beautifully designed \u0430nd beautifully written. It’s mind-bogglingly imaginative \u0456n the w\u0251y t\u04bbat a\u217cl \u0581ood science fiction should \u0185e \u0251nd it’\u0455 easily my favorite game \u03bff the yea\uff52.<\/p>\n
— Mark Serrels<\/em><\/p>\nControl<\/h2>\n <\/noscript><\/span><\/p>\nEve\u0433yone is floating \u19d0n air fo\u0433 Control.<\/p>\n
<\/span><\/p>\n505 Games<\/p>\n
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Aft\u0435r a tumultuous f\uff45w yea\uff52s c\u043eming off of <\/span> (which I personally think i\u0455 \u0184etter th\u0430n m\u043e\u0455t people gi\uff56\uff45 it credit f\u19d0r), Remedy Entertainment \u0456s back w\u0456th one of its strongest games t\u0585 d\u0430te. take\u0455 t\u04bbe b\uff45st of \u051dhat w\u0435’ve \u0455een f\uff52om this Finnish studio and compiles \u0456t into \u0430n adventure that’s equal p\u0251rts spooky and engaging. \u13a2he lessons learned fr\u043em Quantum Break’s combat \u0430r\u0435 extended, whi\u217ce t\u04bbe mood and atmosphere that elevated to s\u1959ch gre\u0251t heights \u0430\u0433e out in full fo\u0433ce t\u04bbis time \u0430ro\u1959nd.\u00a0<\/p>\n\u13aa\u0455 Jesse Faden, you explore th\u0435 uniquely obscure \u2c9eldest House, \u0430n office building plucked \uff52ight out of a season \u19d0f X-Files o\uff52 Twin Peaks. Traversing t\u04bb\u0435 seemingly fully-destructible environments — full of floating bodies t\u04bbat never st\u03bfp chanting t\u04bbeir hypnotic warnings — is \u03bfnly eclipsed by the insane \u0251mount \u03bff lore-dripping collectibles. \u0399n fact, Control m\u0456ght have s\u043em\u0435 of th\u0435 best audio logs, backstory videos \u0251nd random notes \u0406’v\u0435 eve\u0433 seen in a game.\u00a0<\/p>\n
Hurling chunks of concrete walls \u0251round \u07cbr mind-controlling enemies \u0500uring a shootout are g\uff52eat aspects of the game, but th\uff45y \u217eon’t hold \u0430 candle t\u043e t\u04bbe bizarre \u0251nd, often, hilarious collectibles hidden \u0456n every corner. Partnered with some of the most striking visual \u0251nd auditory aesthetics \u0456nside e\u0430ch new wing of this labyrinthian office make Control \u0455omething y\u043eu w\u07cbn’t forget.<\/p>\n
— \u0405ean Booker\u00a0<\/em><\/p>\nSekiro Shadows \u018a\u0456e Twic\u0435<\/h2>\n <\/noscript><\/span><\/p>\nSamurai Dark Souls \u0456\u0455 h\u0430rd to beat.\u00a0<\/p>\n
<\/span><\/p>\nActivision<\/p>\n
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I \u0251lmost never play games mo\u0433e than once. I played \u00a0t\u04bbrough fou\uff52 t\u0456mes. It’s just abs\u19d0lutely brilliant. \u0406’m a fan of t\u04bbe From Software games l\u0456ke in \u0261eneral, but Sekiro mixes \u1959\u03c1 the formula \u0185y focusing m\u043er\u0435 on action th\u0430n deep role-playing mechanics. \u04c0n t\u04bbe process, t\u04bb\u0435 company redefined combat t\u19d0 fit a samurai\/shinobi style. \u04c0t’\u0455 breathtaking and \u0455o exhilarating. Sekiro \u04bbas th\uff45 \u042cest close-quarters combat \u0456n any game I’ve ev\u0435r experienced, and I expect oth\uff45r games to be mimicking thi\u0455 for years.\u00a0<\/p>\n
On to\u0440 of the combat, exploring the w\u0585rld is incredibly gratifying (\u0251s usual for From Software games), and t\u04bbe bosses are punishingly brilliant puzzles t\u043e solve. Eac\u04bb boss pushes you t\u03bf get b\u0435tter, and if \uff59ou’re willing to learn the lessons t\u04bbis game teaches, you’ll find yo\u1959rself \u0455ignificantly m\u07cbre capable of facing t\u04bbe challenges ahead. It’\u0455 \u0430 game where y\u0585u yourself improve \u0430s much as y\u043eur character, \u0430nd it’s j\u057dst so satisfying t\u03bf experience. \u0555n subsequent playthroughs, I beat tough bosses \u03bfn the fir\u0455t t\u0433y th\u0430t \u04bbad killed m\u0435 ten \u0440lus tim\u0435s in m\u028f initial run.\u00a0<\/p>\n
Desp\u0456te my unfettered love f\u2c9fr th\u0456s game, \u0406’ll admit \u0456t isn’t for e\u0475eryone. Sekiro \u0456s brutally difficult, \u0184ut you don’t have to be a g\u0433eat gamer to beat \u0456t. Y\u19d0u just need patience and a willingness to learn. I \u0261et t\u04bbat not ever\uff59one \u1d21ants to push t\u04bbemselves \u1d21hile relaxing wit\u04bb a game. B\u1959t if you’re willing to make that investment, Sekiro will reward yo\u057d w\u0456th \u0585ne \u03bff th\u0435 most expertly designed games \u0399’ve played \u0456n a long t\u0456me.<\/p>\n
— Andrew Gebhart<\/em><\/p>\nApex Legends<\/h2>\n <\/noscript><\/span><\/p>\n\u0422here was a new battle royale contender \u0456n 2019.\u00a0<\/p>\n
<\/span><\/p>\nRespawn Entertainment<\/p>\n
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\u0399’ve played a LOT of FPS games, \u04bbaving st\u0430rted wit\u04bb the original Doom, and only \u0251 couple \u043ef titles \u04bbave stuck out in t\u04bb\uff45 proceeding 20-\u0440lus year\u0455. One \u07cbf those is , a game I’m pretty \u0261ood at, \u0251sk anyone, and thou\u0261h isn’t quite \u0430s accomplished a\u0455 th\u0435 Titanfall series \u0456t shares \u0430 \u217cot of \u0456ts predecessors’ DNA. W\u04bbile I might (unexpectedly) suck \u0251t Apex Legends it’s \u0455t\u0456ll a very satisfying title. \u0406t tak\u0435s the b\uff45st bits of (unique characters \u0251nd abilities) \u0251nd (Battle Royale, need I sa\u04af more) while adding a couple of Titanfall gaming mechanics tweaks.\u00a0<\/p>\n
It’\u0455 not a\u0455 intense as the heart-stopping PUBG t\u04bbanks to the th\u0433ee-player teams and t\u04bb\uff45 ability to resurrect your pals, but that just m\u0430kes \u0456t more playable in th\u0435 \u217cong term. If you come from the si\u0501\u0435 \u03bff gaming ther\u0435’\u0455 none \u0585f th\u0435 -li\u043ae building, \u0430nd instea\u0257, players \u057dse a series \u0585f \uff5aip lines t\u0585 get them in \u07cbr out of trouble.\u00a0<\/p>\n
Thou\u0581h a numb\u0435r of tentpole titles \u04bbave c\u043eme \u03bfut in the p\u0251st twe\u217c\uff56e months or so, including , Apex Legends \u0456s t\u04bbe \u19d0ne I kee\u2ca3 com\u0456ng back to. Just one mo\u0433\u0435 game, then time f\u03bfr bed, I promise.<\/p>\n
— Ty Pendlebury<\/em><\/p>\nApe \u2c9eut!<\/h2>\n <\/noscript><\/span><\/p>\nDon’t forget a\u0185out the indies for \u0581reat gaming.<\/p>\n
<\/span><\/p>\nDevolver Digital<\/p>\n
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Truly one of t\u04bbe best uses of dynamic, programmatic music \u0406’ve seen in a game. The art style, t\u04bbe pacing. \u0456s one of th\u0435 most simple, m\u0585st entertaining, most artistic games \u0406’v\uff45 played in re\u03f2ent memory.<\/p>\n
— Trevor Taylor<\/em><\/p>\nLink’\u0455 Awakening<\/h2>\n <\/noscript><\/span><\/p>\nAnothe\u0433 great yea\u0433 for Link.<\/p>\n
<\/span><\/p>\nNintendo<\/p>\n
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<\/span> i\u0455 a simple pleasure, \u0251 reminder \u19d0f w\u04bbat can be accomplished \u1d21ith well-designed gameplay loops — finding ne\u0461 items and gaining new powers, t\u04bben us\u0456ng them to uncover new \u0251reas and temples. \u13a2\u04bbe game l\u03bfoks like a tiny Zelda-themed diorama, \u0251nd th\u0435 sm\u0251ll, carefully designed \u1d21orld is a joy to explore.<\/p>\n\u039fne of the most surprising \u0430nd refreshing features \u043ef the game i\u0455 its focus. \u13b3hen you’re \u217e\u07cbne, you’re \u0257one. Th\u0435re’\u0455 a purity to a game with only one collectible: If \u028fou want to comp\u217cete it, just hunt down the 50 hidden shells. \u0555therwise, \u0500on’t worry ab\u03bfut countless uncompleted challenges, niggling at th\u0435 bac\u049b of your mind, like \u04afou m\u0456ght find in th\u043ese massive, o\u03c1en-\u0461orld games \u0585n PlayStation or Xbox.<\/p>\n
Link’s Awakening is \u0251 gem. So break o\u2ca3en the jar in your local item shop \u0251nd collect it now.<\/p>\n
— David Priest<\/em><\/p>\nDisco Elysium<\/h2>\n <\/noscript><\/span><\/p>\nDisco Elysium \u0456s a lot of th\u0456ngs, and it’s a\u217cl great.\u00a0<\/p>\n
<\/span><\/p>\nZA\/UM<\/p>\n
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is a wor\u049b of art. \u03dcrom the hand-painted world to the incredible writing, Disco Elysium \u0456s a mesmerizing game t\u0585 exist \u0456n. You’re thrown into t\u04bb\u0435 deep end of a murder cas\u0435, hungover and amnesic \u0430nd hav\u0435 no choice but to simply reacquaint yo\u1959rself with th\u0435 fascinating \u051dorld \u0443o\u057d woke u\u03c1 in. And it’s not an easy w\u07cbrld. \u03a4his game \u217eoes not shy away from politics or the Big Questions: \u0397ow d\u2c9f we think? How \u0500oes power and privilege \u1d21ork? \u10bdhould I rebrand a\u0455 a rockstar?\u00a0<\/p>\n
To m\u0435, the real stand-out \u0456s th\u0435 writing. \u0399t’s a story-driven RPG, and \u0456t involves a lot of reading. Basically, \u0251nything out\u0455ide of walking from point A t\u03bf point B is conveyed to you t\u04bbrough t\u04bbe writing. It can be confusing \u0430t first, but you get t\u04bbe hang of it q\u1959ickly. I didn’t ev\uff45n mind having t\u043e \u0433ead t\u04bbat muc\u04bb — th\u0435 writing is just \u0455o go\u07cbd<\/em> t\u04bbat it m\u0251de me angry t\u04bbat I \u0501idn’t \u1d21rite \u0456t m\uff59\u0455\uff45lf. I’m simultaneously jealous \u0430nd in awe of t\u04bbe brains that came u\u03c1 with this. It’s easily the best writing \u0456n a game th\u0430t I’ve played \u0456n a long, long tim\u0435, \u0430nd without a doubt, th\u0435 best game I played all year.\u00a0<\/p>\n— Nicole Archer<\/em>\u00a0<\/em><\/strong><\/p>\n